“Greetings from Owens Lake”
To help cultivate a public imagination for Owens Lake, part of the Rapid Landscape Prototyping Machine interface was refitted to operate within a custom stand-up “arcade” machine. Everyday users can select between a variety of vacuum-formed sand models, representing possible dust control designs, and slide them onto the game tabletop. After the digital model is loaded, they can use buttons and a joystick to dress them with a selection of dust control technologies, modulate water use, and control experiential parameters, such as time of day and viewer position. Users are motivated to play by an instant postgame reward of a custom souvenir postcard printed with one of their design configurations.
L.A.CE. (2015) as part of “After the Aqueduct” curated by Kim Stringfellow
Ambiguous Territories Exhibit
Taubman College of Architecture and Urban Planning at University of Michigan (2017)
University of Virginia (2018)
Pratt Institute (2018-2019)
Center for Land Use Interpretation, Swansea, CA 2022-
Jillian Waliss & Heike Insa Rahmann, Landscape Architecture and Digital Technologies: Re-conceptualizing Design and Making, Routledge, 2016
Nadia Amoroso, Representing Landscape: Digital, Routledge, 2015
Bradley Cantrell & Justine Holzman, Responsive Landscapes: Strategies for Responsive Technologies for Landscape Architecture, Routledge, 2015
Jennifer Reut, “Greetings from Owens Lake,” Landscape Architecture Magazine, July 2018
Josh Stephens, “Making by Seeing,” Architect’s Newspaper, November, 4, 2015
Postcards are being compiled to generate data and representations of landscape preference and imagination.